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Mahishmati Empire,    Arnold Render Exterior | Interior Night Mode | Day Mode 

Mahishmati

Inspired from the Indian MotionPicture BAHUBALI, Empire named as Mahishmati/Magilmathi, Started with responsibilities of Proxy(Previs) RealScale, Set Modelling, Layout, Texturing, Shading, Statues(Lions, Characters) models are Downloaded and Retopolised. (Intension was to do Substance/Mari Texturing and to give Life for the Empire)

Modes             :- Interior, Exterior | Day and Night modes., Modes as per Reference.

Program used :-  Autodesk Maya 2015, 2018, Arnold Render, Photoshop CC15( Textures), Nuke 10 (Compositing),

*Thoughts, View are Highmode but Machine was Poor Configuration.

ARNOLD RENDER Engine (3 Scenes) (2019):-

Arnold

Reference from 1. MorningHotCoffee, 2. Lantern Light Photography, 3.CoffeeBook Study Table NightView, PINTEREST, Started with Modelling, Shading, Lighting, Compositing, as per View and concept CoffeeBean, Bisuit models are Downloaded and Retopolised. 

Modes              :-  Day, Cinematic, Photographic, 

Program used  :-  Autodesk Maya 2015, 2018, Arnold Render, Photoshop CC15( Textures), Nuke 10 (Compositing),

* Thoughts Tought me,  View are Highmode but Machine was Poor Configuration.

Live

ARNOLD Live Integration ( 2 Scenes) (2019):-

Reference from Live Action Interior Room, 2. Game Concept Wallpapers ,  PINTEREST, Responsible for Modelling, Shading, Lighting, Compositing, as per View and concept to bring Cinematic look, Background plates were Images, and Geo that was Liveintegraged with proper Layout and Male Character was live plate and relighted in Compositing. 

Modes              :-  Day, Cinematic, Photographic, 

Program used  :-  Autodesk Maya 2015, 2018, Arnold Render, Photoshop CC15( Textures), Nuke 10 (Compositing),

* Thoughts Tought me,  View are Highmode but Machine was Poor Configuration.

Vray

Maya VRay Render Engine (Toony, Arch, Product, Environment, Object Lightings)(2016):-

Reference: Exterior Toony both Day & Night modes 2. Interior Arch both Day & Night modes, 3. Product Lighting mode. Started Activity with Modelling, Shading, Lighting, Compositing, as per View and concept, Only Cartoon Bedroom(Set downloaded) and Retopolised. 

Modes              :- Interior, Exterior | Day and Night

Program used  :-  Autodesk Maya 2013, 2015,  VRay Render, Photoshop 7.0 ( Textures), Fusion 6, 8 (Compositing),

*Old Works- 2016

Mental Ray

Mental Ray Render Engine (Arch Interior, Still Life Lightings)(2016):-

Old Works of Interior Arch, Still life Lighting concepts Compositing, as per View and concept

Modes              :- Interior Arch, Still LIfe

Program used  :-  Autodesk Maya 2013, 2015,  Mental Ray Render, Fusion 6, 8 (Compositing),

*Old Works- 2016

© 2017 by Sukesh G Tambi | VFX Lighting Artist | 3D Generalist

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sukeshgtambi@gmail.com

         9000 642 403

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